Access on Main Street

Hooking up a usable world, one mainstream product at a time.

Lazy boys (and girls)

Posted by Jane Berliss-Vincent 27 September 2007

Seth Porges has written an interesting article hypothesizing that the greatest threat to Web 2.0 is (drum roll please) human laziness. After the novelty wears off, most people find it just not worthwhile to keep their Web content updated. We’d bet that someone will eventually respond to this, perhaps by taking advantage of multifunctional devices, to create easier ways to add content on the fly, and that these new ease-of-use strategies will be particularly useful for individuals with disabilities.

CrunchGear: The Futurist: Will human laziness burst the Web 2.0 bubble?

Armani phone has look, feel

Posted by Jim Tobias 25 September 2007

The fine tactile qualities of Armani products, now available in a phone! This Samsung mobile vibrates when you hover over an icon on its touchscreen; haptic feedback suits blind users. Are we seeing the end of the inaccessible touchscreen, or just another unredeemed promise?

Samsung’s Armani phone has haptic feedback

Bored game

Posted by Jane Berliss-Vincent 24 September 2007

Bugstepper is a game that collects both objective (e.g., visual tracking) and subjective information about how much fun the player is having, with the aim of eventually creating games whose pace can be stepped up to alleviate boredom–or, we hope, slowed down to accommodate cognitive or dexterity needs.

Gizmodo: Bugstepper for Kids Heralds Computer Games that Gauge Boredom

Kannuu dig it?

Posted by Jane Berliss-Vincent 24 September 2007

Kannuu is a new input strategy for text entry; press a letter and you are presented with up to four text strings for completing the desired word, or at least saving several keystrokes for people with dexterity disabilities and providing spelling assistance for people with various cognitive disabilities. Similar word prediction capabilities have been available as part of assistive technologies for some time. It’s good to see it as a mainstream option, even if, as the article points out, it’s not as useful for proper names and other unusual words.

Crave: Reinventing the keyboard, yet again: Kannuu

Feline, canine, phone line

Posted by Jim Tobias 21 September 2007

Put your cell phone in this plush kitty or puppy and watch its tail wag when a call comes in. If you find this gadget as nauseating as we do, remember that a visual alert may be useful to users with hearing loss. We’d rather have the dog — cats only swish their tails when they’re angry.

Kam Kam Mobile Alert

You can’t hear me now

Posted by Jane Berliss-Vincent 21 September 2007

First there was a study linking repetitive stress injury to over-texting, and now it turns out that using your cell phone more than 60 minutes per day, especially without a headset, can damage the ability to hear high frequency sounds–like consonants. In response, we’re now back to using to semaphores, Aldis lamps, and smoke signals.

Daily India.com: Long term mobile use may damage high frequency hearing ability

Light refreshment

Posted by Jane Berliss-Vincent 13 September 2007

Winter, at least where we live, means always having to say “The power just went out.” Enter the Power Failure Light, which sits innocently charging on your lamp most of the time. During an outage, it kicks in and gives you a bright light for up to 8 hours. Useful to most of us; invaluable to seniors and people with low vision.

Gizmodo: Power Failure Light keeps things bright during a power outage

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