Access on Main Street

Hooking up a usable world, one mainstream product at a time.

Look, Mazda, no hands

Posted by Jane Berliss-Vincent 1 June 2010

The Swing Pro Solo Auto concept basically does away with the steering wheel. Instead, you make the car turn simply by leaning in the direction you want to go. This has obvious benefits for upper-limb amputees and anyone who has difficulty with grasping or turning a wheel. We can also see elimination of the wheel as improving driving comfort for people who are obese or pregnant. Finally, for people with cognitive conditions such as left/right dyslexia, leaning is probably going to require less effort and allow faster reaction times than steering.

Yanko Design: Swing Pro Solo Auto

Welcome to the Hotel Call-lock-for-ya

Posted by Jim Tobias 26 May 2010

Holiday Inn will soon be installing special room locks that open when you play a coded song for them from your smartphone.  Both the unlock tones and your room assignment will be sent to your phone automatically, so you can skip the front desk.  The OpenWays system may help customers who have dexterity or visual difficulty using keycards, but it also makes the accessibility of smartphones that much more essential — as these mobile devices become ever more integral, being left out really means being left out.

Soon You’ll Unlock Hotel Room Doors By Playing Songs on Your Phone–Gizmodo

GPS crustation

Posted by Jane Berliss-Vincent 25 May 2010

Japanese drivers with left/right dyslexia have a new friend in NaviRobo, a small crab robot that syncs with the Pioneer GPS system and points its claws in the direction you’re supposed to go–a rather elegant non-verbal navigation strategy. The same idea modified into a handheld version could help deaf-blind pedestrians, too.

Gizmodo: GPS crab guides the way with highly accurate claw gestures

Wii will all go together when we go

Posted by Jane Berliss-Vincent 17 May 2010

Here’s a cool hands-free wheelchair control setup, based off a Wii remote. It’s a high school science project for now, but has tremendous potential for being a low-cost commercial strategy that could significantly improve chair design.

Engadget: Student moves quadriplegics with Wiimote wheelchair control

All-encompassing

Posted by Jane Berliss-Vincent 19 January 2010

Back when we were a small nerdette, GPS took the form of a game where you would say “Hot” or “Cold” to indicate a searcher’s proximity to a target object. This is close to the idea behind the Kompis, which lets you program target locations, either by downloading coordinates from the Internet or by pressing a “remember” button when you’re actually at the location. Then the Kompis uses a blue light to indicate the direction of the location, and turns the light red as you get closer. This simple, wordless strategy could make it a good cuing tool for navigation by people with cognitive disabilities.

Yanko Design: Compass, Show Me The Light

Emotional baggage

Posted by Jane Berliss-Vincent 30 November 2009

It’s sometimes hard enough to recognize your luggage on the airport carousel if you’re sighted, never mind if you’re blind. The Talking Luggage Locator helps almost anyone by snapping onto a suitcase handle and then playing back a 30-second user-recorded message at the press of a remote button. For the benefit of Deaf travelers, activation also triggers three blinking lights. Very promising–until everyone gets one and we end up with a Control Tower of Babel.

Gizmodo: The Talking Luggage Locator Needs Better Range

Muscling in

Posted by Jane Berliss-Vincent 30 October 2009

An assortment of folks from Microsoft and academia are working on a muscle-computer gestural interface; the current examples show how you can play Guitar Hero with an air guitar, control your MP3 player while jogging, and open your car door when your hands are full. All units are wired at present, but wireless versions are in the works. Hoping this gets extended to more types of environmental control applications by people who have little or no hand movement.

Etre: Muscle-Computer Interfaces: Play Guitar Hero without a guitar

Next Page »